By Dustin Sklavos posted Nov 06th 2013
Of the three primary components of the enthusiast PC that can be overclocked (the CPU, the graphics card, and the system memory), the results from overclocking system memory can often be the hardest to quantify. A synthetic test like AIDA64 or SiSoft Sandra will bear out substantial differences in memory bandwidth, latency, and overall speed, but in practice things can be a bit blurrier. Understanding that balancing an overclocked enthusiast system is an exercise in isolating and moving bottlenecks, it’s easy to forget about memory as a bottleneck when many applications don’t show a performance benefit from going to faster RAM. But with modern games being increasingly demanding and modern gaming hardware getting more and more powerful, it may be time for memory to start picking up the slack.