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What’s the Difference Between Future Frame Rendering and Multi Frame Generation?

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Future Frame Rendering and Multi Frame Generation are both technologies that use AI to increase the "performance" of your GPU. Instead of the GPU rendering each individual frame from scratch natively, these technologies use AI to create frames. However, despite the similar names, they do differ considerably.

FFR vs MFG: At a glance

Future Frame Rendering Is an AI technology that predicts and generates frames before they are rendered. It helps provide a notable boost in FPS while also reducing the perceived latency or delay between your input and what is shown on screen by adding generated frames between ones generated by the GPU.

Multi Frame generation on the other hand is an AI tool which is part of Nvidia's DLSS 4.5, it generates frames between the rendered ones to provide a massive boost in FPS. A way to think of this would be your GPU has rendered two or more frames per single frame rendered. This will not only boost FPS but also improve visuals allowing an overall smoother look to moving objects and less blurring.

The goal of these technologies is to improve FPS, and a give a more fluid experience making high refresh rate displays a must for the full experience. If your frame rate exceeds the refresh rate of your monitor, you are wasting performance.

What is FFR?

Future Frame Rendering is an AI powered technology that uses motion data to predict and generate future frames before they are rendered by the graphics card. The idea is to boost the frame rate without getting the GPU to render more frames from scratch. It works by analyzing the data from the previous frame, so vectors, objects, camera position, light sources etc. Using this data, it estimates where the objects in the next frame will be and pre-renders an intermediate frame to insert between two normally rendered frames.

This means it can provide a significant boost in frame rates resulting in smoother frame rates and a more fluid feel in game, while helping to reduce the overall workload of the GPU. FFR is integrated into several existing solutions, for example Nvidia DLSS, AMD Fluid Motion Frames and Intel XeSS Frame Generation.

The accuracy of these frames can vary however, so for games where things move very fast and visual information is paramount, like CS2 or Valorant, using frame generation is not recommended.

What is MFG?

MFG or Multi Frame Generation is AI powered graphics technology which increases frame rates by creating multiple frames between GPU rendered ones. Rather than the GPU rendering every frame AI takes over using the game engine data to analyse what is happening in the previous frame and using the data from motion vectors, depth information and the previous frames to predict what these frames should look like and create new frames from this. This means smoother motion without notable judder or stutters, and a decent increase in FPS.

We can use the example in a game where you are running at a little below 60 frames per second. MFG can insert multiple AI generated frames between the rendered ones and if using DLSS 4.5 on a GeForce RTX 50 series this can be as many as six inserted frames. This means it is possible to generate nearly 360 frames per second. With this huge boost to your perceived FPS your games will appear smoother and with the help of the other tools around MFG with near native reproduction. This makes it a perfect way to bump up the quality setting in game which would often result in unplayable frame rates and make them perfectly playable.

Which is better for gaming?

Both have their pros and cons and it's important to remember that both can introduce visual artifacts and blurring. To sum it up simply:

  • Future Frame Generation is best for speed
  • Multi Frame Generation is best visual quality

However, your game to game performance will vary, so try out both on your usual games to figure out which is preferred.

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