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Picture this: You’re playing Battlefield 6, making your way through the tight, dangerous alleyways of New Sobek City. You round a corner, spot a foe facing away from you, and start shooting. Somehow, they turn on you instantly, and you’re dead before you even know what happened. In fact, they shoot you before they’ve even turned around.
You managed to get the drop on someone, and they still came out on top? How does that work?
Well, they might have been using Flick Look. Let's talk about it.
Flick Look allows you to almost instantly spin around 180 degrees at the touch of a button. We'll explain how to use it, along with the benefits and drawbacks if you decide to switch it on.
(Spoiler Alert: It’s not nearly as powerful as it looks. At least not without a lot of practice.)
Flick look is not an ability you unlock through progression or weapon mastery. It’s not a gadget or a perk tied to a specific class. It’s just a keybind.
You can use Flick Look on a controller and on console too. You just need to bind it to an available input. A controller with back paddles, like the SCUF REFLEX, is a good option since you can hit the Flick Look button with your ring or pinky finger.
After this, you’re all set to enjoy the benefits of this setting. Take a look at the example videos we recorded below, showing both the perspective of the Flick Looker and the Flick Lookee.
First, this is how it looks when you use it:
Now, let's look at it from the perspective of the poor individual who got shot:
Also, when the turning animation does happen, it doesn't happen any faster than normal. That's why being killed like this is so confusing, it would be very easy to misidentify this as an aimbot.
With this in mind, if you do choose to utilize Flick Look in Battlefield 6, be aware that it's likely that people might report you. It looks like you're using an aimbot, even though it's just a built-in feature.
It certainly looks overpowered in those clips, doesn't it? But don't assume that enabling Flick Look will turn you into the Buster Scruggs of Battlefield. In regular gameplay, it will rarely play out that way.
While it spins you around 180 degrees almost instantly, it preserves the angle at which you’re aiming. So if you’re aiming upward and use the bind, you’ll still be aiming upward after the spin. This means you’ll need to adjust your aim to be on target. That is, unless they happen to be at the same elevation you were aiming at before hitting Flick Look.
Try it out in the Firing Range and you’ll see what we mean.
Additionally, it’s worth keeping in mind that if you commit to Flick Look, it’s going to take a lot of practice. If you’ve been playing games for any amount of time, un-learning the muscle memory of just using the mouse to turn around is going to be a painful experience.
You'll probably end up moving the mouse and hitting Flick Look at the same time, which will cause you to overshoot your target. Additionally, with the time-to-kill (TTK) of Battlefield 6 being relatively low, even with this ability, you might not even react fast enough to hit the button before you’re dead.
Where Flick Look really shines isn't in turning on people like an aimbot. It's in objective play. If you’re holding down an objective, you can use flick look to check behind you in an instant. Then if you manually look 90 degrees and hit Flick Look, you can check the other two cardinal directions. This gives you much better situational awareness when defending or holding an objective.
We locked Battlefield 6 to 60 FPS and recorded those videos at the same frame rate. Stepping through the original recording frame-by-frame. we discovered that it took 6 frames for Flick Look to rotate us around. Which means at 60 FPS, Flick Look will turn you around in 0.1 seconds, or one tenth of a second.
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