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The Battlefield video game series is known for its unique capabilities of emulating all-out warfare. While Battlefield is classified as a FPS, it is vastly different compared to other FPS games that others may be used to - such as Counter-Strike, Valorant, and COD. Below, we've quickly detailed the game modes for how Battlefield 6 sets itself apart, as well as resonate with more traditional FPS games.
ALERT: Secure Boot must be enabled for you to play this game on PC. Read our guide on enabling Secure Boot for Battlefield 6 to make sure you're ready to go as soon as it's downloaded. If you're running older hardware, also check the System Requirements for Battlefield 6 to make sure you can hit at least 60 FPS.
A quick table summarizing the specifications of Battlefield 6's different game is listed below. It is worth noting that some specifications (ex. player count) for each game mode may change in the future as the game is updated and rebalanced.
| Player Count | Teams | Map Size | Vehicles? | Combat | Objective | |
| Conquest | 64 (32v32) | 2 | Large | Full air (incl. jets) & ground | Large-scale warfare & open combat | Capture & hold control points |
| Escalation | 64 (32v32) | 2 | Large | Full air (incl. jets) & ground | Intense Territory Control | Capture points that will disappear |
| Breakthrough | 48 (24v24) | 2 | Medium/Large | Limited air & ground | Consolidated, large-scale warfare | Classic attackers v. defenders, one sector at a time |
| Rush | 24 (12v12) | 2 | Medium | N/A | More tactical & close engagements | Attackers plant bombs to capture sectors of the map |
| Domination | 32 (16v16) | 2 | Small/Medium | N/A | Smaller, faster-paced Conquest | Capture & hold fixed control points |
| Team Deathmatch | 32 (16v16) | 2 | Small | N/A | Pure infantry meat grinder | Eliminate opposing team |
| Squad Deathmatch | 16 | 4 | Small | N/A | Quick & tactical squad CQB | Eliminate opposing squads |
| King of the Hill | 32 (16v16) | 2 | Small/Medium | N/A | Dynamic capture & hold | Capture and hold a control point that rotates locations |
Conquest gives the players full access to large maps and vehicles (including jets & helicopters). The primary goal is for your team to take control and hold a majority of the many objective points, as doing so will gradually drain the opposing team's tickets. Once a team's ticket count depletes, they will lose the game. Tickets are how many respawns the team can use, which means this game mode emphasises waiting for revives to conserve tickets. Support class is vital here.
This game mode is newly introduced with Battlefield 6, and provides an interesting twist. Initially, the map will have 7 control points and involve a scoring meter. When harnessing control over points, a team will fill up their scoring meter, which will grant the team a point once fulfilled. Upon point assignment, one control point will vanish from the map, which will slowly consolidate the action into fewer and fewer control points. (This doesn't literally reduce the size of the map like Battle Royale game.) First team to 4 points wins.
This one takes place on a large map, but not quite to the full extent of Conquest's maps. Compared to Conquest, this game mode only allows play within a specific area of the map - unleashing full chaos, whereas Conquest is much more spread out.
This is the classic attackers & defenders, where the attackers will have to progress through the map by taking the objective(s) of a sector. Once taking the sector, they'll move to the next until the entire map is dominated. The attackers have a limited number of tickets, but will receive replenishment after each sector taken.
Similar to Breakthrough, this is another defender/attacker game mode. In Breakthrough, the attackers' objective is to capture control points and go sector-by-sector until they've conquered the whole map. Rush follows a similar principle, but instead of capturing control points, they are planting bombs on M-COM stations. Once successfully destroyed, attackers will progress to the next sector.
This game mode is essentially a down-sized Conquest. If you like the concept of Conquest but perhaps wish it was more condensed for shorter games, tighter action hot spots, and pure infantry combat, then Domination is ideal. (If you're used to the likes of Call of Duty, this game mode will feel more familiar)
Team Deathmatch in Battlefield 6 is identical to Call of Duty's Team Deathmatch game mode, where either team wins by achieving the kill count provided (ex. 100) or having the higher number of kills when the time expires.
This is similar to Team Deathmatch, but with a highly interesting twist where it's four squads all competing against each other, rather than two teams. Want to put your squad's friendship to the test? This is the perfect game mode - especially if you're into small squad tactics.
Here, two teams compete for domination of a control point that constantly shifts around the map. This helps keep the game interesting as it negates campers and forces a more tactical approach.
Newly introduced in Battlefield 6's predecessor, Portal Mode is a way for the player base to customize and create their own game modes. They have access to modifying a wide array of the game's elements, such as maps, rules, UI, etc. This provides Battlefield players with a sandbox where their creativity runs free and even allows access to assets from prior Battlefield titles.
Popularly vocalized by Battlefield players, DICE has brought back a single-player campaign to help tie the story of Battlefield 6 together.
The backstory is that Battlefield occurs in the year 2027 and you're playing as operatives of Dagger 13, an elite squad of U.S. Marine Raiders. The goal is to stop Pax Armata, which is a PMC attempting to mold global power to their favor. The campaign will take you to various locations like Gibraltar, Brooklyn, The Sahara, and more.