Have you ever browsed through a game's graphics settings and seen "frame rate limit", "FPS limit," or "FPS cap"? It's easily ignored, but it can be useful. It essentially locks the performance of your game to a certain threshold. While locking your game's performance sounds odd, it actually can provide some unmentioned benefits for your gaming experience.
With the frames per second (FPS) limit/cap option enabled in your game's settings, you're essentially telling your PC to constrict its performance to a certain threshold. If you set your FPS limit to 60 FPS, then your computer will no longer render more than 60 FPS. In the cases of enabling the FPS limit, you'd typically assign your game's FPS limit to match your monitor's refresh rate, as making your PC render more frames per second than your monitor can display is a waste.
For example, if you are playing Valorant on a 144 Hz monitor while your PC can achieve ~200 FPS, the ~56 (200 - 144) additional frames aren't exactly necessary as your monitor's refresh rate can only output the performance of 144 FPS. So, rather than have your computer do the work of outputting 200 FPS for a display that can only support up to 144 FPS, you assign the FPS limit to spare your PC's hardware from unnecessarily working harder.
Having a frame rate limit yields multiple benefits:
While a frame rate limit does have benefits, there are some potential cons to be aware of:
Experiences with frame rate limiters can vary from game to game, depending on how well optimized the game is. However, here are a few scenarios where it's clear you should enable frame rate limit:
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